Sequels are a funny thing. When a game is good-but-not-quite-great, we see the smallest solutions to itty bitty flaws, a few things that could have been spectacular given just a little more spit-shined development time. Yet those few tiny tweaks typically arent enough to regenerate interest, never mind entertain for hours on end, when a sequel turns up. It almost as if that game had its chance, and now we expect more, more, more.
Shank 2 doesnt reinvent itself in the slightest, which is why, more than most sequels, its difficult not to compare it to the original. Developer Klei used past criticisms to patch its pants and glue its building blocks together. It shuffles its pieces around, finds better places for them to fit, and defies the idea that overhauling a flawed experience is absolutely necessary.
The result is, of course, a better 2D brawler, the kind most wished it would have been the first time around -- and itll absolutely turn your Shank crank again.
Shank 2 addresses flaws Klei is acutely aware of, so it practically shouts about how much better it is now than it used to be. Main character Shank dodges with an effortless flick of the right stick, which is a massive step up from the clunky trigger/stick combo from the first game.
Attacking and healing arent tied to the same button as they were previously. Where the animation system used to inhibit Shank, it now enables him: He moves faster, pounces farther and higher, and can switch between weapons mid-combo without a split-second delay signing his death certificate. In addition, exclamation marks above enemies heads act as an instant-death counter-kill indicator, which is massively helpful for plucking particularly troublesome guys from a group. Also, disarming and executing dudes is quick enough not to break your rhythm, but slow enough to glorify the grossness of kicking a baseball bat down someones throat. Uninterrupted murder is a beautiful blend of graceful fluidity and harsh ferocity, and few melee-centric action games achieve this kind of big-combo bliss.
The combat is improved for more than basic input reasons, too. Enemies attack in different ways from various places -- dudes chuck grenades from across the screen, careful shooters take precise pistol aim from above, and maniacal machine-gunners fire bursts in your general direction. Instant-kill pits make short work of bad guys (and you) too, and throwing switches to crush five guys beneath a shipping container is sickening fun. Each encounter is an unpredictable puzzle where evasion, aggression, and an impressive array of acrobatics earn you a personal accomplishment greater than any leaderboard high score.
Juggling and switching from your quick-attack shanks to a heavy sledgehammer to the shotgun arent just cool-looking tactics -- theyre completely necessary to surviving. By comparison, the first game is slow, unsatisfying, and cumbersome. (Really, you can never go back.) Shank 2 is demanding, and in a 2D action game so reliant on player precision, these simple tweaks make your life a hell of a lot easier.
Even the most difficult problems in Shank 2 have easy solutions. More importantly, its harshest conditions cant come close to the maddening challenge of its predecessor. This is perhaps the best step forward -- the first Shank had some ridiculously difficult spots. In Shank 2, youll only bash your head against the occasional brick wall as long as you let it stand. When shotgun blasts or the scythe arent doing enough damage to certain characters, swapping to the revolver or chainsaw is usually enough to take em down. Main character Shank no longer switches weapons on the fly during a level, though, and must instead trade gear between deaths. Its small inconvenience, but knowing weapon properties -- bonus damage against fat enemies or a knock-back effect, for instance -- and changing your strategy accordingly is the key to powering through tougher sections. Boss battles are a particularly great example of these and the rest of Shanks greatest design elements coming together. As bosses are meant to be, theyre the final exam for everything youve learned along the way -- if you didnt pick up on and make use of something new and important, youre going to have a tough time with their interesting patterns and brutal attacks.
The original Nintendo has a special appeal to certain gamers; especially those of us old enough to remember when it was the height of technology (eat your heart out iPad). That was the golden age. The NES is a nostalgic 80’s masterpiece and some of the most memorable games in home gaming history were created for that platform. So it is a treat to be able to find these classic characters and games available online and Super Mario Crossover has become hugely popular for its clever blending of historical games. Now that Super Mario Crossover 2 has worked out some of the bugs, added more characters and features retro gamers are going to flash back to the glorious Christmas of 1987 when they woke up to find a NES under the tree. Playing Super Mario Crossover should be familiar, the levels follow the original Super Mario Bros but instead of only Mario and Luigi to control they have added the option to traverse the same levels with other beloved characters like Simon from Castlevania, Mega Man, Link and others (sorry, no Papeboy). Each character will have his or her own advantages and disadvantages based on their original actions. Simon has a whip so has to get close and personal with the goombas to kill them while Mega Man can use his blaster, but his ability to jump is weak compared to Mario or Samus. Super Mario Crossover 2 is the better game with special upgrades tailored to fit the character chosen, the only fault compared to the original Crossover is the design of the levels is slightly different, but still remains faithful to the NES game. The gameplay is great but my favorite part was actually the soundtrack which changes to match each character. It is amazing how familiar Castlevania’s music is in light of the fact I haven’t played it for 15 years, like being smacked in the face by a lost memory.
I was at Mary’s place when the second major storm rolled in late on boxing day. These shots are taken early the next morning.
panasonic gx1 & sigma 19mm 2.8 160iso f/2.8 1/160
This is an interesting shot. I left it in manual and shot it at flash settings. Needless to say, it was really dark. So I adjusted it and shot again. But interestingly, I prefer the rendering of this image, the one that I dragged up out of the shadows, as I showed in my article on latitude.
This is just a taste of what was to come …
panasonic gx1 & sigma 19mm 2.8 1600iso f/2.8 1/25
After lunch, things had stabilized a bit yesterday. But it did snow off and on during the day.
The view from her back porch is amazing … a beautiful little park …
panasonic gx1 & sigma 19mm 2.8 160iso f/2.8 1/640
After hearing reports from Jon that the plow had come, I boogied on home to deal with the aftermath of storm 2. And, as usual, the last house on the street gets all the plow-droppings …
panasonic gx1 & sigma 19mm 2.8 1600iso f/2.8 1/6
Nick apparently made the executive decision to risk getting hung up on the snow bank when he arrived home. Of course, this snow turned out to be less intimidating than that last batch from storm 1, which had been mixed with rain and was thus insanely heavy. This was simply lots of normal snow. Still, my car cannot make it, and Nick’s car could not make it into the other space either.
Note the shutter speed of 1/5s … that’s rather low for an unstabilized lens and camera. Yet the GX1 lends itself to getting such shots, adequately sharp for the web anyway.
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/13
Of course, at this point I realized how hard it was to get sharp images, so I bumped ISO to 3200
That’s a lot of snow …
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/13
And again … things look so much tidier once I have spent the time to clean it up … this shot is a couple of hours later.
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/20
One thing about snow is that it makes everything look pretty … like a scene from a movie … here, a young couple make their way down the street …
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/15
Note … these shots are also possible with the typical kit lens. The shutter is slower, but Panasonic kit lenses are stabilized. Again, remember that stabilization is statistical, so shoot a burst of images to make sure that one is adequately sharp.
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/20
By this time, the clouds are thinning and the [edit: move HUH?] moon is showing through a bit …
panasonic gx1 & sigma 19mm 2.8 3200iso f/2.8 1/10
The next (this) morning …
panasonic g5 & x vario 14-42 power ois 160iso f/3.5 1/1000
The ladder is gone … I think we have a lot of snow now …
panasonic g5 & x vario 14-42 power ois 160iso f/4 1/250
panasonic g5 & x vario 14-42 power ois 160iso f/4 1/250
The furniture is pretty much swamped.
panasonic g5 & x vario 14-42 power ois 160iso f/4 1/200
Looking towards the other end of the pool, there be snow …
panasonic g5 & x vario 14-42 power ois 160iso f/5.6 1/100
The long term forecast shows that we’ll be busy clearing snow for the foreseeable future